Pre-production - build 0.1
  • Welcome to PATCH: the game built by its holders.
  • This village is the launch build. The rest of the world does not exist yet.
  • Holders greenlight a piece, the AI team builds it, and it shows up here.
  • Click the ground to walk around. The first vote opens at launch.

Click the ground to walk. Drag to turn the camera. Scroll to zoom.

An online world. One village so far.

The game built by its holders

We shipped one village. Everything after that is greenlit by the people who hold the coin: they vote, an AI team builds the winner, and it appears in the world for everyone.

How the studio works
  • Made with
  • NVIDIA
  • Anthropic
  • Meshy
  • pump.fun
The studio

In this studio, the holders are the directors.

PATCH is an online world you walk around in with other people. No producer, no roadmap written in a meeting room. Every new piece of the game is greenlit by a vote of the holders, then built in front of everyone.

Directors
The holdersdecide what gets made
Programmers
NVIDIA NemotronAnthropic Claudewrite the code, live
3D artists
Meshysculpts the models
Quality control
The test botplays every piece before release
Publisher
pump.funwhere the coin lives
  1. PitchThree ideasA monster, an item, a new area, better graphics. Three pitches on the table every few minutes.
  2. GreenlightHolders voteThe pitch with the most votes goes into production. Nobody votes: the first one wins.
  3. ProductionThe AI team builds itCode and models are made while you watch, line by line.
  4. QAA bot plays itIf it breaks the game, it is thrown away and the world stays untouched.
  5. ReleaseIt is in the worldNo download, no update. Everyone playing sees it appear.

Independent project. Not affiliated with or endorsed by NVIDIA, Anthropic, Meshy or pump.fun: these are the tools the studio works with.

Pitch meeting

What gets made next

The first vote opens at launch. These are the three pitches that will be on the table.

  1. BossThe Goblin KingA boss with a throne room under the castle.
  2. SkillSharksA new catch for level 40 Fishing, at the pier.
  3. New areaCrystal CaveA new mining area behind the mine.

You vote by burning the coin. The more you burn, the more your vote counts. In a hurry? Burn more, type your own pitch, and it skips the line.

On the dev floor

Example run: a rope bridge over the lake

  1. Greenlight
  2. Code
  3. 3D
  4. QA
  5. Release

      

This is an example, replayed. After launch you watch the real thing here, line by line.

In our tests the AI wrote a small piece in about 15 seconds and a big one in about a minute.

Release notes

0 pieces built by holders

Every piece the holders ship is listed here, with what it is and how it won. The list starts empty: the first piece is greenlit at launch.

The launch build, the only part the studio made on its own:

The coin

The coin is your seat in the studio

One coin, on pump.fun. Holding it is what lets you direct what this game becomes.

Contract address Not launched yet. The full address will be shown here and at the top of every page.
  1. GreenlightBurn a little to vote on the next piece. Bigger burn, bigger vote.
  2. Skip the lineBurn more, type your own pitch, and the AI team builds it now. Your name stays on it.
  3. Shake the worldEvery buy of the coin drops something into the world for whoever is playing.